Visit Stephanie's Google Document to see all of the instructions.
http://goo.gl/1CgKW3
Game- Every activity can be called a game. (or a race) depending on the activity. Games should be played to reinforce a previously taught skill. The best games are those in which students have the opportunity to create rules to assist in the learning. Worried about a rule? Let your students decide or create the rule!
Place Value- 3 Steps-Goal 3 Times/week
Use old Dryer Sheets to wipe off White Boards
Turn Up for 3 or Wipe Out for 3
(Place Value) Using a deck of cards and place value mat students will create numbers (depending on their grade level) and add to find the winner. Face Cards are =0. Aces are =1, and the 10 card is a skip card. The deck is passed out to players and they draw cards to make their numbers. Once five cards are created, the total is added up and winner is determined. This could be played with a decimal chart, or the inverse game is called: Wipeout Turn up for 3.
Wipeout Turn up for 3- That simply means that each player starts with 1,000 and the numbers they create and subtracted and the winner is the player who gets to 0 first or closest to 0.
Crack the Code-Incorporate fact fluency, algebra, and logical thinking. There are two levels to this game.
Game Wheel (Small Group Workstations)-After games have been modeled and played at the class level they can be moved into your math workstation time. Students have the opportunity to reinforce SE’s in game play with partners.
Game Points- Sometimes a class game may need to be played or you may simply want to make a lesson a ‘game’ by adding point values. This can be done in many ways.
http://goo.gl/1CgKW3
Game- Every activity can be called a game. (or a race) depending on the activity. Games should be played to reinforce a previously taught skill. The best games are those in which students have the opportunity to create rules to assist in the learning. Worried about a rule? Let your students decide or create the rule!
Place Value- 3 Steps-Goal 3 Times/week
- Picture form- see a picture representation
- Abstract- What is the meaning of the number? (example: Expanded form)
- Total Abstraction-Standardized form
Use old Dryer Sheets to wipe off White Boards
Turn Up for 3 or Wipe Out for 3
(Place Value) Using a deck of cards and place value mat students will create numbers (depending on their grade level) and add to find the winner. Face Cards are =0. Aces are =1, and the 10 card is a skip card. The deck is passed out to players and they draw cards to make their numbers. Once five cards are created, the total is added up and winner is determined. This could be played with a decimal chart, or the inverse game is called: Wipeout Turn up for 3.
Wipeout Turn up for 3- That simply means that each player starts with 1,000 and the numbers they create and subtracted and the winner is the player who gets to 0 first or closest to 0.
Crack the Code-Incorporate fact fluency, algebra, and logical thinking. There are two levels to this game.
Game Wheel (Small Group Workstations)-After games have been modeled and played at the class level they can be moved into your math workstation time. Students have the opportunity to reinforce SE’s in game play with partners.
Game Points- Sometimes a class game may need to be played or you may simply want to make a lesson a ‘game’ by adding point values. This can be done in many ways.